It is one of my most sincere wishes that everyone in games finds themselves as fortunate as I have been when it comes to people to work with.
I’d genuinely struggle to understate how rough the past few months or so have been. It’s been a lot. Stress, physical/mental health not exactly being great, partner unwell, all manner of stuff going on with the kids and to top it all off, a global bloody pandemic.
It’s been rough going and I’m grateful to have scraped this far as well as I have.
I’m sure even just one or two of these things would be enough to seriously hamper a console release of a videogame. And sure, if it was left to me, I doubt the Switch version would exist at all right now.
It is a testament to the kindness, compassion and consideration of everyone who contributed to Death Ray Manta, both the original and the Switch version, that October 19th will see it finally reach a console audience.
I have largely had neither time or energy to work on anything. If anything at all, I’ve been the one slowing things down. That everybody involved took so much of a burden from me to make this game happen, I’m thankful, yeah? Get yourself friends, collaborators, publishers who understand that you’re not saying nope to doing something because you don’t want to, or you’re being awkward, none of that — just understanding that right now, I really need to be doing other, more urgent, things.
It’s honestly humbling, sometimes mystifying as to why me, why my work, how I got so fortunate, but I’m so happy to see this silly little game getting another outing.
Huge, huge, HUGE, thanks to Andy at Thalamus, Andy, Ste, Mike and Jen whose work you’ll be playing, looking at, listening to if you grab the game for your collection.
Huge thanks to everyone who has supported me in some way (despite the odd wobble of mine here and there) that makes this thing being released into the world a perpetual reminder of how fortunate I am. Whilst I often don’t feel like I belong in games, I’m under no illusions – I’ve always, always felt folks had my back, felt welcome in games.
And, of course, reassured me that there’s more than an audience of 1 for my silly laser toting fish videogames. That was certainly unexpected.
Death Ray Manta is out October 19th from Thalamus Digital. You can pre-order now, I think.
Thank you, everyone, for letting silly old me get this far. I hope you enjoy the game and appreciate as much as I do all the folk involved in getting this release out there.